AI Insights · Timothy · October 2024
Top 5 Trivia Games on iOS in Dominican Republic Q3 2024
Explore the performance trends of the top trivia games in the Dominican Republic for Q3 2024, including weekly downloads, revenue, and active users.
In the third quarter of 2024, the top trivia games on the iOS platform in the Dominican Republic showcased varied performance trends. Data from Sensor Tower provides valuable insights into these apps' weekly downloads, revenue, and active user numbers.
Akinator saw a significant spike in weekly downloads in mid-July, reaching approximately 1.5K. However, this number gradually declined to around 220 by the end of September. The app maintained a consistent level of active users, beginning the quarter with about 2K and peaking at over 4K in mid-July, before tapering off to approximately 1.2K by the end of the quarter. Weekly revenue was negligible throughout the period, with a minor uptick to $4 in mid-September.
Kahoot! Play & Create Quizzes experienced a steady increase in weekly downloads, climbing from around 300 in early July to nearly 600 by the end of September. The app's weekly revenue peaked at $324 in mid-July, with fluctuations throughout the quarter, closing at $233 in the final week of September. Active users remained stable, starting with approximately 7K and slightly increasing to nearly 7.8K by the end of the quarter.
QuizzLand. Quiz & Trivia game showed a gradual increase in weekly downloads, starting at around 400 in early July and rising to approximately 411 by the end of September. Active users fluctuated slightly but overall remained stable, beginning the quarter with about 1.5K and ending with around 1.3K. Revenue was minimal, with only a few dollars recorded in mid-August.
Trivia Crack maintained a relatively stable weekly download rate, with a notable peak of 413 in late July. Active users started at over 2.2K, dipped slightly mid-quarter, and closed at approximately 1.5K. Revenue was consistent yet low, generally around $2, with a peak of $12 in late July.
Quizizz: Play to Learn saw a notable rise in weekly downloads, from 150 in early July to a high of 535 in early September. Active users followed a similar upward trend, beginning with around 487 and peaking at 895 in early September. Revenue data for this app was not available during the quarter.
For more comprehensive insights into these apps and others, visit Sensor Tower.